FAQ

We are invariably trying to ensure that you have a very enjoyable and memorable experience. Therefore, we have tried to address most questions that may arise while you are browsing on zapak.com

If we still haven't answered your question in the FAQ's below, contact us by pressing the Email button on the right.

How to play Rummy

Rummy, a popular card game is part of a large group of Draw and Discard games played with sets of playing cards. The main Objective in any Rummy games is to improve one's " HAND " by forming sets of cards and melding them in certain rules. The basic move is to draw a card from the un-dealt deck or from the face up discard pile and discard a card.

In each turn, a player draws either the top card (face-up) from the open deck or the card from the closed deck, and discards a card from his/her hand in to the open deck, or shows his hand by closing the card and showing the rest of the 13 cards in sets that are in accordance with the rules of the game.

Objective of the Game

  • Each player is dealt 13 cards.
  • The Objective of the game is to arrange all 13 cards in sequences and/or sets.
  • A Sequence is 3 or more running cards of the same suit. Eg: 5 ? 6 ? 7 ? .
  • A Set is 3 or more cards of the same face value. Eg: 3 ? 3 ? 3 ?    or    7 ? 7 ? 7 ? 7 ?.
  • A Joker (randomly selected at the start of each game) can be used in place of any other card. Eg: 5 ? 3 ? 7 ? is a sequence where 3 is the joker and is used in place of 6 ?.
  • You can use one or more jokers to complete/fill your sets and sequences.
  • A Pure Sequence is a sequence without a joker. Exception - 5 ? 6 ? 7 ? is a pure sequence even if 6 is the joker.
  • COMPULSORY - To finish the game, you must have at least two sequences, at least one of which must be pure.

Game Finish

If a player has met the objective of the game they can finish by discarding a card onto the finish slot.

Discarding in the Finish Slot:

a. Once either player discards a card in the finish slot, the game ends.

b. The players arrange their cards and then place them on the table to show their hands to each other.

c. The player who placed his card in the finish slot should show a hand which meets the objective of the game described above. If the player's hand meets the objective, he is declared the winner. If not, the opponent is declared the winner.

Declaring Sets and Sequences

After one player finishes the game both players are required to arrange their cards in sets and sequences.

1. The pure sequence should be placed by itself in any of the slots provided.

2. The second sequence should be placed in a slot different from the slot in which the pure sequence was placed.

3. The remaining cards should be arranged into either sets or sequences and placed in the two other slots provided.

4. After placing all the cards in slots, click on the Done button.

Scoring

1. Deciding the winner

  • If a player finishes after meeting the game objective, the player wins.
  • If a player finishes without meeting the game objective the player loses and the opponent wins.

2. The winner gets 0 points.

3. The loser gets points based on the cards in their hand.

4. Each card carries a certain number of points.

  • J - 10 points
  • Q - 10 points
  • K - 10 points
  • A - 10 points
  • All other numbered cards carry the same points as their face value for ex. 7 carries 7 points and 3 carries 3 points.
  • The jokers carry zero points.

5. The loser of the game gets points as follows

6. If a player finishes the game without meeting the objective of the game, the player loses and gets the sum of the points carried by all cards in his/her hand irrespective of whether the player has a pure sequence or not.

If a player misses three consecutive turns, the player loses and gets sum of all cards in hand as points.

Importance of Joker

One card from the rest of the deck (remainder after dealing the cards to the players) is randomly selected and becomes a Joker for that particular game. All cards of the exact rank in any suit similar to the joker are considered as Jokers. In addition, there will be two extra cards which contain the symbol of a Joker.

A Joker is allowed to be used in place of any cards when forming a set. However, the player has to ensure that he has a sequence without a Joker card to be eligible to use the Joker as stated above.

When deck Joker is the open joker, all A's are considered as Jokers.

Winning the Game/calling for a SHOW

You win a game when you call for a SHOW. If there are 13 cards which can be displayed in particular sets and are in accordance with the rules of the game, the player can then call for a SHOW. To SHOW, a player must have 14 cards of which he chooses to close one card before calling for a SHOW. After the SHOW, the player should combine the 13 cards into sets and put it before the rest of the playing group for validation. The SHOW is declared a winner if it meets the validation rules listed below:

Life 1 should be the order of not less than three cards of the same suite. Life1 shouldn't have a Joker. However, the set can include a Joker if the Joker card is used as the card itself and not as a Joker.

Life 2 must be a sequence of at least three cards of the same suite. Life 2 may or may not have a joker.

SET 1 and SET 2 may be a sequence or a triplet, or four cards of equal value and different sets. SET 1 may or may not contain a joker.

DROP Feature

A Player may wish to drop the game when the turn comes. However a game can only be dropped before drawing a card.

Still have unanswered questions

If you still have questions to which you would like answers, please Contact Us.

You are now all set to play!! Enjoy the fun of playing rummy online!

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Defining Points Rummy

In Points Rummy, players play for points which have a pre-decided rupee-value. A single winner wins all the cash at the end of each game.

How the winnings is calculated is shown below:

Winnings = (Sum of all points that opponents get) X (Rupee value of the point) - Junglee Rummy fees

Playing Points Rummy At Zapak Rummy

Points Rummy on jungleerummy.com is a 2 to 6 player game played typically with 2 or more packs of 53 cards each (including one printed joker per pack).

  • Players play for points which have a pre-decided rupee value.
  • Each player must bring a minimum amount to the table.
  • A toss helps decide which player makes the first move.
  • Each player is dealt a set of 13 cards randomly.
  • First card from the pack is placed in the open deck pointing that the game has started.
  • Remaining cards are placed face-down in the closed deck slot.
  • A joker card is randomly selected at the beginning of each game.
  • Printed Joker: In case a printed joker is selected as joker for a game, then players can also use Ace card of any suit as a joker in their sets and / or sequences.
  • Objective: Arrange all 13 cards in-hand in sequences and/or sets.
  • Each player takes turns to pick/discard a card from closed/open deck to complete sets and/or sequences.
  • You can use one or more joker to complete your sets and/or sequences.
  • You can move a card to the finish slot to declare your sets and sequences.
  • To declare the player must show the cards in hand by grouping them in sets/sequences and clicking on 'Declare' button.
  • Compulsory: To finish the game, you must declare at least two sequences, one of which must be a pure sequence.
  • Caution: With two decks, you cannot use the same card twice in a set. For instance 7 ? 7 ? 7 ? is not a valid set.

Scoring

Declaring the Winner:

The first player to finish after meeting the game objective is declared the winner. The winner gets 0 points.

  • If one or more players drop the game in their first move, they get 20 points each and the game continues till a single winner emerges.
  • If one or more players drop the game after their first move, they get 40 points each and the game continues till a single winner emerges.
  • If a player declares without meeting the game objective, he/she gets 80 points and the game continues till there is a winner.

Calculating points for the player who loses:

Each card carries a certain number of points. The losing player gets points equal to his/her hand score which is calculated as follows :

  • J, Q, K, A of any suit carry 10 points each.
  • All other numbered cards carry the same points as their face value e.g. 7 carries 7 points and 3 carries 3 points.
  • Joker cards carry zero points.
  • At the end of the game, a losing player's hand score is computed by adding points for cards that are not grouped as sets/sequences with the following exceptions.

    • If the losing player has no pure sequence, all cards are counted.
    • If the losing player does not have two sequences, but has a pure sequence, only the pure sequence is not counted.
  • A player can get a maximum of 80 points. For instance, if a player's hand score is 85 he/she will still get only 80 points. But if a player's hand score is 75, he/she will get 75 points.
  • Special case: If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets a middle drop score of 40 points

Maximum Points a Player Can Get

A player can get a maximum of 80 points. This means that irrespective of the player holding higher value cards, the points are capped at 80. Anything below 80 is awarded as is.

Calculating the Winnings

A single winner wins all the Cash at the end of each game as follows:

Winnings = (Sum of points of all opponents) X (Rupee-value of the point) – Junglee Rummy Fees

Option to Drop Feature

Each player gets an option to drop the game in their turn, throughout the game duration. To avail the 'Drop' option, the player must not have picked a card from open/closed deck in that turn.

First Drop - If a player drops the game in their very first turn, he/she gets 20 points.

Middle Drop - If a player drops the game in a turn other than the first, he/she gets 40 points.

Special Case: If a player misses 3 consecutive turns, he/she is dropped automatically from the game. In such an event, this player gets a middle drop score.

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  • You need to 'Add Cash' to your Balance in order to play Cash Tournaments.
  • You can 'Withdraw' cash from your balance at any time.
  • All winnings are added to your balance and all entry fees are deducted from your balance.
  • Your balance is held in a secure HDFC account.
  • If you still have any queries, please contact us and we will get back to you at the earliest

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How do I withdraw cash?

  • You can Withdraw Cash at any time by going to My Account page and clicking on Withdraw Cash.
  • You are then asked to enter an amount you would like to withdraw.
  • You can only withdraw an amount less than or equal to your Withdrawable Balance. This will be shown to you on the Withdraw Cash page.

What is the minimum amount I can withdraw?

Minimal withdrawal amount is Rs. 500.

What is the maximum amount I can withdraw?

You can withdraw all the money in your Withdrawable Balance at any time.

Once I submit a withdrawal request, how long will it take for me to get my money?

You will receive your cheque within 10-15 working days.

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System Requirements

To ensure a glitch free playing experience at jungleerummy.com, we recommend the following configuration for your system:

Your System

  • CPU - Pentium 4 and above is recommended.
  • RAM - 512MB is recommended.
  • Operating System - Windows XP, Windows Vista, Linux.
  • Screen Resolution - 1024x768 is recommended.
  • Turn on your speakers to listen to Game Sounds.
  • Flash Player 9 or greater should be installed on your computer. To download the latest Flash Player, click here.

Internet Connection

It is important to have a fast speed internet connection to experience the superior gaming experience on jungleerummy.com. We recommend the following for your internet connection:

1. Network Connection - 256kbps and above.

2. Procedure to analyze Internet Connection.

  • To check loss percentage and latency, go to Start, then Run and type cmd.
  • In the resulting screen, type the following: ping www.redplaid.com - n 50.
  • After a minute or so, statistics will appear giving information on the above.

3. Ideally, the loss percentage should be below 2%.

4. The latency should ideally be below 500ms on average.

5. Network Stabilization

  • At certain times, your internet connection is not suitable for playing multiplayer games as the connection to our servers keep breaking from your end.
  • If this is detected by our servers, we have to give sufficient time for your internet connection to become stable before you can start playing again.
  • As an indication of such instances, you may get an empty table/board (without cards or pieces) or might get a white screen.
  • We recommend that you try playing again after 15 to 20 minutes if the above situation arises.
  • We also recommend that if you are playing from a cyber café, then no more than 3 to 4 people play at the same time.
NOTE: The quality of Internet Connection required for Multiplayer Games Online is higher than that required for Browsing, Chatting, Emailing and so on.

Supporting Browsers

  • Internet Explorer 6, Internet Explorer 7 work best and Firefox also provides a very good experience.
  • Your browser must be Java Script Enabled
  • Popup Blocker must be disabled on your browser

Game does not load

Some systems do not have access to port 4001 which is required to play on www.jungleerummy.com. If you are able to load the game but do not see any further action, you need to check whether you have access to port 4001.

Taking a long time to load

Please make sure that you are following the PC system requirements and the Internet connection requirements as recommended by us.

Try to avoid opening other applications and other bandwidth resource intensive websites while playing on jungleerummy.com.

We recommended to open jungleerummy.com in one browser window and don't open any other tabs in the same browser.

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