Rummy, a popular card game is part of a large group of Draw and Discard games played
with sets of playing cards. The main Objective in any Rummy games is to improve
one's " HAND " by forming sets of cards and melding them in certain rules. The basic
move is to draw a card from the un-dealt deck or from the face up discard pile and
discard a card.
In each turn, a player draws either the top card (face-up) from the open deck or
the card from the closed deck, and discards a card from his/her hand in to the open
deck, or shows his hand by closing the card and showing the rest of the 13 cards
in sets that are in accordance with the rules of the game.
Objective of the Game
Each player is dealt 13 cards.
The Objective of the game is to arrange all 13 cards in sequences and/or sets.
A Sequence is 3 or more running cards of the same suit. Eg: 5 ? 6 ?
7 ? .
A Set is 3 or more cards of the same face value. Eg: 3 ? 3 ? 3 ?
or 7 ? 7 ? 7 ? 7 ?.
A Joker (randomly selected at the start of each game) can be used in place of any
other card. Eg: 5 ? 3 ? 7 ? is a sequence where 3 is the joker
and is used in place of 6 ?.
You can use one or more jokers to complete/fill your sets and sequences.
A Pure Sequence is a sequence without a joker. Exception - 5 ? 6 ?
7 ? is a pure sequence even if 6 is the joker.
COMPULSORY - To finish the game, you must have at least two sequences, at least
one of which must be pure.
If a player has met the objective of the game they can finish by
discarding a card onto the finish slot.
Discarding in the Finish Slot:
a. Once either player discards a card in the finish slot, the game
b. The players arrange their cards and then place them on the table
to show their hands to each other.
c. The player who placed his card in the finish slot should show
a hand which meets the objective of the game described above. If the player's hand
meets the objective, he is declared the winner. If not, the opponent is declared
Declaring Sets and Sequences
After one player finishes the game both players are required to arrange their cards
in sets and sequences.
1. The pure sequence should be placed by itself in any of the slots
2. The second sequence should be placed in a slot different from
the slot in which the pure sequence was placed.
3. The remaining cards should be arranged into either sets or sequences
and placed in the two other slots provided.
4. After placing all the cards in slots, click on the Done button.
1. Deciding the winner
If a player finishes after meeting the game objective, the player wins.
If a player finishes without meeting the game objective the player loses and the
2. The winner gets 0 points.
3. The loser gets points based on the cards in their hand.
4. Each card carries a certain number of points.
J - 10 points
Q - 10 points
K - 10 points
A - 10 points
All other numbered cards carry the same points as their face value for ex. 7 carries
7 points and 3 carries 3 points.
The jokers carry zero points.
5. The loser of the game gets points as follows
6. If a player finishes the game without meeting the objective of the game, the
player loses and gets the sum of the points carried by all cards in his/her hand
irrespective of whether the player has a pure sequence or not.
If a player misses three consecutive turns, the player loses and gets sum of
all cards in hand as points.
Importance of Joker
One card from the rest of the deck (remainder after dealing the cards to the players)
is randomly selected and becomes a Joker for that particular game. All cards of
the exact rank in any suit similar to the joker are considered as Jokers. In addition,
there will be two extra cards which contain the symbol of a Joker.
A Joker is allowed to be used in place of any cards when forming a set. However,
the player has to ensure that he has a sequence without a Joker card to be eligible
to use the Joker as stated above.
When deck Joker is the open joker, all A's are considered as Jokers.
Winning the Game/calling for a SHOW
You win a game when you call for a SHOW. If there are 13 cards which can be displayed
in particular sets and are in accordance with the rules of the game, the player
can then call for a SHOW. To SHOW, a player must have 14 cards of which he chooses
to close one card before calling for a SHOW. After the SHOW, the player should combine
the 13 cards into sets and put it before the rest of the playing group for validation.
The SHOW is declared a winner if it meets the validation rules listed below:
Life 1 should be the order of not less than three cards of the
same suite. Life1 shouldn't have a Joker. However, the set can include a Joker if
the Joker card is used as the card itself and not as a Joker.
Life 2 must be a sequence of at least three cards of the same suite.
Life 2 may or may not have a joker.
SET 1 and SET 2 may be a sequence or a triplet,
or four cards of equal value and different sets. SET 1 may or may not contain a
A Player may wish to drop the game when the turn comes. However a game can only
be dropped before drawing a card.
Still have unanswered questions
If you still have questions to which you would like answers, please Contact Us.
You are now all set to play!! Enjoy the fun of playing rummy online!
To ensure a glitch free playing experience at jungleerummy.com, we recommend the
following configuration for your system:
CPU - Pentium 4 and above is recommended.
RAM - 512MB is recommended.
Operating System - Windows XP, Windows Vista, Linux.
Screen Resolution - 1024x768 is recommended.
Turn on your speakers to listen to Game Sounds.
Flash Player 9 or greater should be installed on your computer. To download the
latest Flash Player, click here.
It is important to have a fast speed internet connection to experience the superior
gaming experience on jungleerummy.com. We recommend the following for your internet
1. Network Connection - 256kbps and above.
2. Procedure to analyze Internet Connection.
To check loss percentage and latency, go to Start, then Run and type cmd.
In the resulting screen, type the following: ping www.redplaid.com - n 50.
After a minute or so, statistics will appear giving information on the above.
3. Ideally, the loss percentage should be below 2%.
4. The latency should ideally be below 500ms on average.
5. Network Stabilization
At certain times, your internet connection is not suitable for playing multiplayer
games as the connection to our servers keep breaking from your end.
If this is detected by our servers, we have to give sufficient time for your internet
connection to become stable before you can start playing again.
As an indication of such instances, you may get an empty table/board (without cards
or pieces) or might get a white screen.
We recommend that you try playing again after 15 to 20 minutes if the above situation
We also recommend that if you are playing from a cyber café, then no more than 3
to 4 people play at the same time.
NOTE: The quality of Internet Connection required for Multiplayer
Games Online is higher than that required for Browsing, Chatting, Emailing and so
Internet Explorer 6, Internet Explorer 7 work best and Firefox also provides a very
Your browser must be Java Script Enabled
Popup Blocker must be disabled on your browser
Game does not load
Some systems do not have access to port 4001 which is required to play on www.jungleerummy.com.
If you are able to load the game but do not see any further action, you need to
check whether you have access to port 4001.
Taking a long time to load
Please make sure that you are following the PC system requirements and the Internet
connection requirements as recommended by us.
Try to avoid opening other applications and other bandwidth resource intensive websites
while playing on jungleerummy.com.
We recommended to open jungleerummy.com in one browser window and don't open any
other tabs in the same browser.